About This Game Freeze time and manipulate the world with endless possibilities: build the solution YOU want where nothing is scripted and levels can be solved in multiple ways. When Super Meat Boy meets Braid, you may die repeatedly and enjoy it! With its unique blend of precision platforming and time-stopping physics-based puzzles, feel like a hero when you succeed!Your name is Ethan, a rat that got touched by meteorites giving him the power of telekinesis: freezing time and moving objects around him. He is now looking for more meteorites that fell in his surroundings to get more power and his revenge against his neighbor who destroyed Ethan's house!They played EthanKey FeaturesWhen Super Meat Boy and Braid got together - Unique blend of precision platforming and time-stopping physics-based puzzles to race through a gauntlet of ruthless hazards"Okay just one more try" enabled - Difficult without frustration as you respawn instantly: you don't know it yet, but you'll love killing EthanTelekinetic gameplay with real time physics - Pause time and move a wide array of objects with their different properties to build the solution you want, nothing is scripted: levels can be solved in multiple ways. Examples? HERE or also HERE!Play more than 50 levels within 3 different worlds Hardcore completionist gamers wanted - getting all the fragments, 100% of the achievements and secret bonusesReplay value - Time-attack, fragment collection or minimum number of pause goals in each levelLeaderboards - once you've mastered the levels, will you be the fastest one? a09c17d780 Title: Ethan: Meteor HunterGenre: Action, IndieDeveloper:Seaven StudioPublisher:Seaven StudioRelease Date: 7 Feb, 2014 Ethan: Meteor Hunter FULL ethan meteor hunter trainer. ethan meteor hunter ps4. ethan meteor hunter vita. ethan the meteor hunter. ethan meteor hunter youtube. ethan meteor hunter recenzja. ethan meteor hunter postal 2. ethan meteor hunter multi18. ethan meteor hunter download pc. ethan meteor hunter walkthrough. ethan meteor hunter psnprofiles. ethan meteor hunter review. ethan meteor hunter multi18. ethan meteor hunter trophy guide and roadmap. ethan meteor hunter psnprofiles. ethan meteor hunter review. ethan meteor hunter download. ethan meteor hunter trofeus. ethan meteor hunter switch. ethan meteor hunter trophäen. ethan meteor hunter chomikuj. ethan meteor hunter mypst. ethan meteor hunter free download. ethan meteor hunter demo. ethan meteor hunter ps4. ethan meteor hunter ps3 review. ethan meteor hunter mypst. ethan meteor hunter nl. ethan meteor hunter youtube. ethan meteor hunter metacritic. ethan meteor hunter trofeos. game ethan-meteor-hunter. ethan meteor hunter switch review. ethan meteor hunter ps vita. ethan meteor hunter pc download. ethan meteor hunter test. ethan meteor hunter pc. ethan meteor hunter pc torrent. ethan meteor hunter pc download. ethan meteor hunter trophy guide. ethan meteor hunter demo. ethan meteor hunter achievement guide. ethan meteor hunter pc torrent. ethan meteor hunter ps3 download. ethan meteor hunter pc. ethan meteor hunter steam. ethan meteor hunter wikipedia. ethan meteor hunter achievement guide GREAT! A GOOD GAME! ENJOY IT!. Great puzzle platformer.. When I first started playing this game, I found it to be just kind of mediocre, not that bad but not anything special and not worth recommending. But the cracks really started to show after extensive play... not 100% done with the game yet but I'm annoyed enough to write a negative review right now so woo~Hmm what problem should I address first.How about the slippery edges and dropped jumps? Yeah, any edge of a platform seems to not count as part of the platform for jumping's sake, so often you'll end up not jumping when you wanted to and, presumably, dying. This doesn't feel like my fault. It feels like an error in the game engine. Dropped jumps are even more noticeable on downhill slopes, where there always seems to be a high chance of jumping not working if you aren't sliding (which you don't always want to be doing).Another major problem is the homing cannons, since, well, that's already a bad idea to begin with. Bad game. Bad, bad game. Often they're shoehorned into sections that don't need them, though, and the homing power is waaaaay way way too strong, leading to it often coming down to luck whether or not you can survive a section.There's also a lot of slooow autoscrolling sections that go on way too long, yet require a few tight, easy-to-mess-up jumps such that you can get all the way to the end of the section, screw up, and have to restart it. And some sections go on waaay too long. A lot of the levels are good about keeping decent checkpoint placement and level length but there are also plenty of exceptions. The physics also seem somewhat inconsistent, to the point where there are more than a few cases where a puzzle solution working correctly comes down mostly to luck. Not horribly inconsistent, and there aren't a lot of puzzles that have this issue; mostly any puzzles involving rolling objects.The overall pacing of the game is a bit wonky too. The higher-speed platforming doesn't mix with the puzzles well so the end result is a platformer that occasionally slows gameplay to a halt with a sliding block puzzle or a tedious autoscroll puzzle. The puzzle and platformer elements often exist in entirely separate universes, mostly. It's not a blend of the two genres, it just does them both at diferent times. There are instances of high-speed puzzle platforming that tends to be the more enjoyable parts of the game, but they're infrequent compared to the slower puzzles.The bosses (that I've seen so far) are also mostly trial and error, which is... not fun. When you know what to do, they're utterly simple and nonthreatening but when you don't they're frustrating to try and figure out; the second boss is simplified once you know his full pattern but a bit tricky until you do... and notably this boss is one of those instances of SUDDENLY PUZZLE in the middle of a platforming section.I probably shoulddn't comment that the music is bland and the character designs/general visual style is ugly, but I will, because why not. I can't find a lot to like about this game. I can be clever or interesting at times, but it does nothing to really stand out from the many better platformers available for the same price or less. Pass on this one unless you're really desperate, I'd say.. visai neblogas 6/10. Another one of those puzzle platformers where you can alter time to help you solve puzzles as you navigate a side scrolling level. I'm a big fan of these as I like platformers and puzzle games and this one was quite good although really frustrating at points. Some levels make you start from the beginning of complex sections each time you die, which can be often as you have to precisely jump between blades or dodge obstacles. The jumping levels are especially annoying as you always restart the whole level, while bosses force you to complete them in one go and you have to rewatch the cut scene over and over. When in pause mode you move blocks around and often need to place them precisely which can also be frustrating with a controller.However this is still a great game with excellent level design, some cool levels in a ship and excellent puzzles that really make you think. Well worth a purchase.. A few weeks ago, Seaven Studios kindly let me play the demo before it was on Steam. I guranteed them my purchase so I bought it. This is probably one of my top 5 favorite games I've ever played. 12/10. Fun little game, solid platforming. Got it in a bundle so pretty good deal, I'd probably pay for it at 2.50. If you want a fun, cute and quite challenging platformer game, look elsewhere. If you want a game that's harder than most men in the morning, this'd be for you. I wanted the former.Nuff said.. I got it in a bundle and puzzle platformers aren't really my cup of tea, but this one just feels kind of uninspired and bland. The tutorial was pretty confusing and the controller layout seems overly complicated for no real reason.. I found this game more frustrating than fun, so I just stopped playing it near the start of the 2nd act.With most puzzle oriented games, I'd say that the struggle comes from finding the solution. With Ethan, you get that, and then get a bonus struggle of implementing your solution within the framework of the games mechanics.Take the pauses, a limited resource through pickups. If pauses were an unlimited resource, then the solution to the puzzles remains the same, and the frustration to the player of almost having the solution, but having to completely restart the puzzle because "oops, no more pauses" would be removed.
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Ethan: Meteor Hunter FULL
Updated: Mar 13, 2020
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